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How to Make Procedural Fur in Blender 3.5 with Simon Thommes

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Blender 3.5

The Blender Foundation has released the latest version of the open-source 3D software Blender 3.5. New features range from support for vector displacement maps when sculpting to the foundations of an interactive real-time compositor, by way of a huge set of readymade assets for generating and styling hair. With the new Hair assets grooming is more flexible.

The new version of Blender brought tons of updates including the enhanced version of the software’s Geometry Nodes-powered curves-based hair system. Thanks to this you can easily and quickly create any kind of hair, fur, or grass.

Blender 3.5
source: Blender.org

3D artist and generalist at Blender Studio Simon Thommes recently released a new step-by-step tutorial that can help you to understand the hair system of Blender 3.5. 

Simon Thommes’ new tutorial will guide you through the new Blender’s possibilities. Learn how to freely stack and combine procedural operations to create a highly detailed procedural fur setup using the new node-based workflow.


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